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Project Alpha

Participate in Project Alpha and playtest Proteus
Current chapters available:
Basics, Game Concepts, Skills, Combat

New Lineage & Novitics

Participate in discussions on the new systems for character creation and novitic abilities.
Table of Contents

A working Table of Contents for Proteus Second Edition.

  1. Intro Story / Sample of Play
  2. Basics
  3. Game Concepts
  4. Brief History
  5. Characters
  6. Motives, Goals, & Impulses
  7. Backgrounds
  8. Traits
  9. Skills
  10. Preset Characters
  11. Creating A Character
  12. Hybrid Characters
  13. Tests
  14. Fate & Karma
  15. Quick Conflicts
  16. Damage, Injury, & Recovery
  17. Advancement
  18. Combat
  19. Social Conflict
  20. Novitic Phenomena
  21. Connections & Reputation
  22. Wealth & Assets
  23. Gear
  24. Downtime
  25. Travel & Hazards
  26. Toxins & Drugs
  27. Security, Traps, & Hidden Objects
  28. State of the World
  29. History of Ortellum
  30. Interspecies Relations
  31. Human
  32. Seitarin
  33. Elrak
  34. Icktow
  35. Raagon
  36. Fllorien
  37. Lanaaru
  38. Yidiku
  39. Melkar
  40. TraQuil
  41. Phylan
  42. Ehlreth
  43. NPCs
  44. Locations in the World
  45. Flora
  46. Fauna
  47. Players
  48. Narrator
  49. Flashback / Mechanics of Intro
  50. In-Depth Walkthrough / Example

 
The New World

As Proteus continues to develop, changes continue to be made. The latest of which is the name of the world itself.

Up until now the planet on which the characters in Proteus reside was called Ad Tair. As the game world continues to evolve and expand it has become necessary to change the name of the planet. There are two main reasons for this. First, the name Ad Tair was more or less arbitrary and had no real ties with the game world. Second, use of the term Tairan to refer to something native to the planet was easily confused with Terran, a term used to describe something of Human origin.

Of course by now you are probably thinking, "Okay, so what's the new name?" The answer:
Ortellum
This is the name Humans applied to the planet and is based on the various names and legends told by the native species. It is loosely based on Latin and means "birthplace of warriors". This meaning comes from ancient stories that describe how the gods created the planet and all who inhabit it. According to myth, the gods will return and join with their children in a great war against a horrible evil.

Last Updated on Tuesday, 14 July 2009 09:14
 
Proteus Second Edition
Proteus is a roleplaying game set in the world of Ortellum, home to the last remaining Humans in the galaxy. On a planet recovering from centuries of war, isolation, and disaster, humanity works alongside the races native to this world to forge a new home.
After escaping an Earth devastated by war, the Human race now lives in ancient ruins long since abandoned by those that constructed them. For decades the peoples of this planet sealed themselves off from one another and abandoned the wilderness beyond their cities. Only now have these races begun to emerge from their isolation and venture out into the world once again.
Nothing is easy on Ortellum. Distrust between species is a constant obstacle, and many nations must contend with internal conflict as well. Dangerous creatures, harsh terrain, and the threat of attack from all manner of hostile beings makes travel beyond major settlements risky at best, and only the brave or foolish wander far from the beaten path
Life is hard, and simply surviving can be a challenge. Human civilization has taken a giant step backwards. Electricity, once taken for granted, is available to only small segments of the population, and even then is unreliable. Machinery and manufactured goods are no longer present in most people’s everyday lives. Indeed life for most Humans more closely resembles the dark ages than it does the 22nd century.
Despite all these challenges, amazing changes are taking place. Many species are working and living alongside one another more closely than ever before. Some of the abilities possessed by the native species are astounding, and a small percentage of Humans have begun to develop powerful abilities of their own – though whether these talents will prove to be a gift or a curse remains to be seen. Strange and amazing discoveries are made by those willing to seek them out. As you join those struggling to reclaim the planet, you will explore places long forgotten and encounter wonders that defy imagination.
 
Upcoming Changes

Updated 27 May 2009 - Updated Game Concepts chapter. New version is available in PDF format and is formatted for  the Proteus rulebook.

Updated 24 May 2009 - Added updated Proteus 2nd Ed logo to base113 Gallery.
Updated 15 May 2009 - Added IE8 Webslice functionality and a Links section to site.
Updated 30 April 2009 - Two chapters, The Basics and Game Concepts, have been updated. 

There are a number of changes in the works that will result in updates to every chapter.

These changes will likely include:
Refinement of tests and die rolling mechanics.
Further adjustment and expansion of the character creation system.
Abandoning the idea of character/experience points.

These upcoming changes are the result of input and suggestions received by gamers in response to forum posts on this and other websites Not to mention the extensive reading of many games that ensued as a result of reading those posts. Thanks

Last Updated on Sunday, 25 October 2009 10:14
 
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