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    Welcome to the base113 Games website. I created base113 Games and this site several years ago to house my cross-genre pen and paper roleplaying game - Proteus: Second Edition. The site has gone through numerous iterations over the past few years, as has the game. While still a work in progress, the game is playable. As soon as I can wrap up work on one or two of the chapters, I plan to release a fully playable alpha version in PDF. Take a look around and see what interests you.
    Please be aware that the current version of the website is new and very much a work in progress.

    Scroll down for a detailed description of Proteus, features of the game system and a brief history of Humans on the world of Ortellum.
    Check out the Project Alpha rules in the Project Alpha forums (Registered Users Only).
    Read regular updates in the Blog.
    Artists' work for Proteus can be previewed in my Albums.
    Art and maps I have created for Proteus can be found at base113's deviantART site.

    Post your thoughts, suggestions and comments wherever you like. Members are strongly encouraged to participate in the continued development of the game. Help make Proteus and the world of Ortellum truly amazing and exciting to play.


    1. Categories:
    2. The Game

    Proteus is a roleplaying game set in the world of Ortellum, home to the last remaining Humans in the galaxy. On a planet recovering from centuries of war, isolation, and disaster, humanity works alongside the races native to this world to forge a new home.

    After escaping an Earth devastated by war, the Human race now lives in ancient ruins long since abandoned by those that constructed them. For decades the peoples of this planet sealed themselves off from one another and abandoned the wilderness beyond their cities. Only now have these races begun to emerge from their isolation and venture out into the world once again.

    Nothing is easy on Ortellum. Distrust between species is a constant obstacle, and many nations must contend with internal conflict as well. Dangerous creatures, harsh terrain, and the threat of attack from all manner of hostile beings makes travel beyond major settlements risky at best, and only the brave or foolish wander far from the beaten path. Life is hard, and simply surviving can be a challenge. Human civilization has taken a giant step backwards. Electricity, once taken for granted, is available to only small segments of the population, and even then is unreliable. Machinery and manufactured goods are no longer present in most people's everyday lives. Indeed life for most Humans more closely resembles the early 1800s than it does the 22nd century.

    Despite all these challenges, amazing changes are taking place. Many species are working and living alongside one another more closely than ever before. Some of the abilities possessed by the native species are astounding, and a small percentage of Humans have begun to develop powerful abilities of their own - though whether these talents will prove to be a gift or a curse remains to be seen. Strange and amazing discoveries are made by those willing to seek them out. As you join those struggling to reclaim the planet, you will explore places long forgotten and encounter wonders that defy imagination.
    Published on 08-26-2012 01:12 PM
    1. Categories:
    2. The Game

    Proteus: Second Edition uses a unique system that bears only a passing resemblance to that of the original game. The game has been completely redesigned and has many influences, including Burning Wheel, World of Darkness, Shadowrun, Earthdawn, Eclipse Phase and several others. Proteus is now more of a story game, driven by well-developed characters and supporting any manner of adventure or conflict in which they may find themselves, be it an issue of political intrigue rife with social tension, a clash between armies over a key settlement, or the exploration of an ancient ruin. Of course, the system is robust enough, "crunchy" as it were, to support players that desire a traditional combat-focused dungeon crawl.

    Lineage Character Creation System
    Proteus Second Edition features the new Lineage character creation system. This new system allows players to design their characters starting from the genetic level. Play as a Raagon-Human half-breed or a cross between Seitarin, Lanaari, and Fllorien. There are hundreds of possibilities! Once a character''s lineage is determined, players will select Backgrounds for their characters, determining the skills and abilities available to the character as well as their history.

    New Game System
    Proteus Second Edition uses a new simplfied dice pool system that eliminates many of the adjustments that bog down gameplay. The dice pool and damage systems now both use six-sided dice. The game is now much more character-driven, which gives players a lot more freedom and control over the game while taking some of the burden off of the Narrator.

    New Races
    Proteus Second Edition features three new sentient races - Flloriens, Lanaari, and Yidiku. Players will now also be able to play as non-Human characters, as well characters of mixed species.

    New Novitic Abilities
    Proteus Second Edition replaces psionics with new novitic abilities. The term novitics is derived from the latin word for energy. Characters with novitic potential can manipulate various forms of energy to create a wide range of effects. Players will be able to design custom novitic abilities on the fly, enabling their characters to adapt quickly to any situation.

    Improved Combat System
    Proteus Second Edition uses a new combat system that retains the balance between cinematics and realism, while allowing for greater flexibility and more varied weapons and armor. The new incremental damage mechanic simplifies the relationship between the success of an attack and the damage caused by the weapon used. Quick conflict rules also enable quick resolution when the full combat mechanics are unnecessary.
    by Published on 08-26-2012 01:44 PM   
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    DISCLAIMER: This is a rough history essentially consiting of a compilation of many of my notes. It will be updated.

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  • Licensing

    Except where noted, the base113 Games website and all materials herein are Copyright © 2005-2012 by base113 Games and Sean McLaughlin. Some information on this site is available under a Creative Commons license.

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    Based on a work at www.base113.com.
    Permissions beyond the scope of this license may be available at www.base113.com.
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