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    by

    So you're here now, you may as well figure out where here is...

    Welcome to the base113 Games website. I created base113 Games and this site several years ago to house my cross-genre pen and paper roleplaying game - Proteus: Second Edition. The site has gone through numerous iterations over the past few years, as has the game. While still a work in progress, the game is playable. As soon as I can wrap up work on one or two of the chapters, I plan to release a fully playable alpha version in PDF.

    Take a look around and see what interests you.
    Scroll down for a detailed description of Proteus, features of the game system and a brief history of Humans on the world of Ortellum.
    Check out the Project Alpha rules at Project Alpha Chapters (Registered Users Only).
    Read regular updates in the Blog.
    Artists' work for Proteus can be previewed in the Gallery.
    Art and maps I have created for Proteus can be found at base113's deviantART site.
    Post your thoughts, suggestions and comments wherever you like.

    Members are strongly encouraged to participate in the continued development of the game.
    Help make Proteus and the world of Ortellum truly amazing and exciting to play.
    by Published on 03-07-2011 04:26 AM
    1. Categories:
    2. Legal,
    3. Core Rules,
    4. Artwork

    I'm looking for a few "honorable geeks" who might be interested in working on Proteus.
    I've been working on the game for the better part of a decade. It has evolved greatly in that ...
    by
    1. Categories:
    2. Features

    See high resolution maps at base113.deviantart.comProteus is a roleplaying game set in the world of Ortellum, home to the last remaining Humans in the galaxy. On a planet recovering from centuries of war, isolation, and disaster, humanity works alongside the races native to this world to forge a new home.

    After escaping an Earth devastated by war, the Human race now lives in ancient ruins long since abandoned by those that constructed them. For decades the peoples of this planet sealed themselves off from one another and abandoned the wilderness beyond their cities. Only now have these races begun to emerge from their isolation and venture out into the world once again.

    Nothing is easy on Ortellum. Distrust between species is a constant obstacle, and many nations must contend with internal conflict as well. Dangerous creatures, harsh terrain, and the threat of attack from all manner of hostile beings makes travel beyond major settlements risky at best, and only the brave or foolish wander far from the beaten path

    Life is hard, and simply surviving can be a challenge. Human civilization has taken a giant step backwards. Electricity, once taken for granted, is available to only small segments of the population, and even then is unreliable. Machinery and manufactured goods are no longer present in most people’s everyday lives. Indeed life for most Humans more closely resembles the dark ages than it does the 22nd century.

    Despite all these challenges, amazing changes are taking place. Many species are working and living alongside one another more closely than ever before. Some of the abilities possessed by the native species are astounding, and a small percentage of Humans have begun to develop powerful abilities of their own – though whether these talents will prove to be a gift or a curse remains to be seen. Strange and amazing discoveries are made by those willing to seek them out. As you join those struggling to reclaim the planet, you will explore places long forgotten and encounter wonders that defy imagination.
    by Published on 05-18-2010 07:13 PM
    1. Categories:
    2. Features

    Lineage Character Creation System
    Proteus Second Edition features the new Lineage character creation system. This new system allows players to design their characters starting from the genetic level. Play as a Raagon-Human half-breed or a cross between Seitarin, Lanaari, and Fllorien. There are hundreds of possibilities! Once a character's lineage is determined, players will select Backgrounds for their characters, determining the skills and abilities available to the character as well as their history.

    New Game System
    Proteus Second Edition uses a new simplfied dice pool system that eliminates many of the adjustments that bog down gameplay. The dice pool and damage systems now both use six-sided dice. The game is now much more character-driven, which gives players a lot more freedom and control over the game while taking some of the burden off of the Narrator.

    New Races
    Proteus Second Edition features three new sentient races - Flloriens, Lanaari, and Yidiku. Players will now also be able to play as non-Human characters.

    New Novitic Abilities
    Proteus Second Edition replaces psionics with new novitic abilities. The term novitics is derived from the latin word for energy. Characters with novitic potential can manipulate various forms of energy to create a wide range of effects. Players will be able to design custom novitic abilities on the fly, enabling their characters to adapt quickly to any situation.

    Improved Combat System
    Proteus Second Edition uses a new combat system that retains the balance between cinematics and realism, while allowing for greater flexibility and more varied weapons and armor. The new incremental damage mechanic simplifies the relationship between the success of an attack and the damage caused by the weapon used. Quick conflict rules also enable quick resolution when the full combat mechanics are unnecessary.
    by Published on 03-09-2011 09:55 AM     Number of Views: 623 
    1. Categories:
    2. History,
    3. Human

    DISCLAIMER: This is a rough history essentially consiting of a compilation of many of my notes. It will be updated.

    2032. Tensions are mounting on Earth between superpowers and war seems imminent. At the same time a massive ship is being prepared to launch to deliver the bulk of the colonists to mankind’s first self-sustaining extrasolar colony. Once it becomes apparent that war cannot be avoided, the mission is modified given the possibility that the colonists may end up being the last surviving members of humanity. The ship is launched and not long after all contact with Earth is lost with all evidence pointing to global nuclear holocaust. This leads to conflict among the crew over whether to return to Earth or proceed on course. The decision is made to continue on, but not before the course data is removed from the computer. The computer is programmed to locate a habitable world while the crew enters hibernation. When they awaken they learn that the ship has found a small suitable planet and the crew heads down to colonize. They discover that this world is not uninhabited; there are actually several sentient species at various levels of technological advancement, but all appear to be more primitive than the Human colonists.

    As the Humans lack any real infrastructure (it was constructed by lead teams on the planet they were supposed to colonize), they take up residence in part of a long-abandoned ancient city. Over several years, the Humans also occupy another similarly abandoned city, a single massive structure that dwarfs the largest skyscrapers of Earth, and establish a large number of smaller settlements as well. Contact is made with the native races, who are largely confined to major cities due to a recent dark period in their history where much of the planet was overrun by a malevolent plant-like race that believes it is their destiny to take over the world. The exact reasons for why this race has fallen into decline are not understood, but fear has kept the other species from venturing too far out into the world. Humans play a key role in coaxing the natives out of their cities and reestablishing regular relations. This is not without problems however, as Humanity does begin a small-scale war with a nomadic people that occupy territory near many Human settlements, the Raagon.

    In addition, many Humans have begun displaying certain abilities, abilities shared by some of the natives as well. Originally referred to as psychic powers or magic, these abilities have become known as novitics. A novitic individual, sometimes referred to as a nova, is able to channel and direct his body’s natural biogenic energy to achieve amazing effects. The reaction to these individuals is a mixture of curiosity and fear. The government establishes programs to research novitic phenomena as well as how to make the best use of people with these individuals.

    Not long after, one of these government projects goes wrong and unleashes an effect similar to an EMP (this event becomes known as the Cataclysm). The capital city of New Avalon is rendered powerless and the second city, Elysium, is left with only one of its three reactors functioning. In the aftermath, the group of men controlling the single remaining reactor establish a government agency responsible for overseeing all Human forms of power. In effect, they are acting to preserve their monopoly, which is made easier by the limited manufacturing base, raw materials, etc. More importantly the Cataclysm resulted in persistent effects that render electronics largely nonfunctional or unreliable. Daily life for most Humans now most closely resembles the 17th or 18th centuries.

    In the aftermath of the Cataclysm, Human society has undergone dramatic change. Abandoning their war with the Raagon, Humanity works to bring the native peoples closer together. At the same time, Humans are still struggling to reclaim much of the two ancient cities they now occupy, just as all races are beginning to explore the rest of the continent. Alien ruins and artifacts are discovered, some of which have the potential to alter the future of Human technology. Distrust and corruption are becoming more and more prevalent between factions within the Human government, not to mention relations between the various species that are often strained.

    The planet is also populated with a seemingly impossible variety of flora and fauna, some of which would give a military battalion from Earth’s heyday a moment of pause, to say nothing of Humanity as it exists now. Incursions into cities by local wildlife require constant vigilance, and people rarely travel unarmed, even if being armed these days more often mean a sword or a spear than a gun.

    While certainly challenging and often outright hostile, the world of Ortellum presents a wealth of opportunity for any brave enough to take it.
    by Published on 05-19-2010 01:36 PM

    UPDATE: Due to the large amount of text in the Project Alpha chapters, and a lack of a Printable Version of articles in the current version of vBulletin, I will be posting PDFs in the Downloads section. Users ...
    by Published on 05-16-2010 03:00 PM

    Continued development and updates to the world of Ortellum and the Proteus rules will be posted in the Blog.
    Check there for details of the game world, the rules system, and updates on progress.