ERRATA

The description of Light Amplification on page 22 should read:

This ability allows the user to direct more light off of nearby objects and then to his/her eyes.  This enables him/her to see in the dark.  Make a test as usual.  This lasts for a number of minutes equal to your Level in Light Amplification x2.  The type of environment in which the user can see with no problem depends on the Light Amplification Level:

Environment

Dusk/Light Fog
Twilight
heavy Fog
Pitch Black
Pitch Black with Fog

Level

1
2
3
4
5

 

The description of Dodge on page 22 has been changed to:

Dodge (DX/2) This is the ability to move one's body in order to avoid incoming attacks. Make a test as usual. Each success cancels out one of your opponent's successes on his/her attack. The difficulty of dodging bullets is increased by one.

The description of Speed Burst on page 22 should read:
This ability allows the user to channel energy to his/her nervous system and muscles so as to increase movement speed. Make a test as usual. This increases the dice pool for Dodge and all DX-based skills (including attacking) by 1 die for each level of Speed Burst. This ability also increases movement speed to a speed equal to 150% of normal. This lasts for 1 round.

The description of Strength Burst on page 22 should read:
Quite similar to Speed Burst, this ability allows the user to channel a burst of energy to a specific set of muscles. Roll as usual. Your character's ST is increased by 1 for one round per level of Strength Burst. For example, Tulas has Strength Burst at level 2. He makes a successful Strength Burst test. His ST is increased by one for two rounds.

 

The description of Psionic Pulse on page 22 should read:

This ability allows the user to send an invisible wave of energy toward a target through sheer force of will.  Roll to hit. 

Damage Type: Bashing

Damage: number of dice equal to Psionic Pulse Level 

Range: (IQ+Psionic Pulse Level)x2 yds.  Opponent's attempt to dodge at +1 difficulty.  Opponent's attempt to block at +2 difficulty.  May not be parried.  At any Level below 4 the user must concentrate for one turn before using.  For each extra turn spent concentrating increase the damage by +1 and increase the energy usage by 1.

 

The description of Invisibility on page 25 should read:

This ability prevents people from seeing the user through the conscious manipulation of photons.  Make a test as usual.  This ability lasts for a time equal to your Invisibility Level x 5 minutes.  If someone sees the result of the invisible person (i.e. footsteps appearing, a swinging sword, etc.) that person immediately makes a PN test; the difficulty depends on the Invisibility Level of the person using Invisibility.

Difficulty

6
7
8
9
10

Level

1
2
3
4
5

 

The 1st paragraph on unconsciousness on page 27 should read:
When a character's current hit points fall to 0, he/she falls unconscious. The player or GM controlling the character immediately makes a HT test against a difficulty of 5. Injury effects do not apply to this test. On a success, the character simply remains unconscious. On a critical success, the character recovers 1 hit point and regains consciousness. On a failure, the character falls into a coma. On a critical failure, the character dies instantly.

The description of First Aid Kit use on page 27 should include the following:

Characters may only use one First Aid Kit to treat a specific set of injuries.